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Shin Megami Tensei V[a] is a 2021 role-playing video game developed by Atlus for Nintendo Switch. It is part of the Shin Megami Tensei series, the central series in the Megami Tensei franchise. It was published by Atlus in Japan, and Sega in the West. The game follows a high school student who is drawn into the Da'at, a post-apocalyptic realm inhabited by warring factions of angels and demons after Lucifer kills the Creator. Merging with an artificial demon he becomes the Nahobino, a being capable of taking the Throne of Creation and remaking the world. The story has multiple endings dictated by the player's choices and alliances. The gameplay features free-roaming exploration of Da'at, a turn-based battle system based on exploiting weaknesses, and a Demon recruitment system allowing the player to recruit and fuse demons fight alongside them.

Production of Shin Megami Tensei V began prior to 2017, with the aim being to blend elements from Shin Megami Tensei III: Nocturne and Shin Megami Tensei IV. Returning staff included producer Kazuyuki Yamai, artist Masayuki Doi, and composers Ryota Kozuka and Toshiki Konishi. Production was prolonged due to using the Unreal Engine and developing for the Switch. Journalists praised the gameplay design and graphics, but faulted aspects of its story and inconsistent technical performance. The original release sold over one million units worldwide by 2022.

An expanded version for eighth and ninth generation consoles and Windows, Shin Megami Tensei V: Vengeance, was released in 2024. In addition to expanding and refining the gameplay, new storyline elements were introduced and some planned or cut content was reused. Vengeance was generally seen as an improvement on several aspects, and saw better technical performance outside the Switch.

Gameplay

Shin Megami Tensei V is a role-playing video game in which players control the Nahobino, a fusion of human and demon who explores the post-apocalyptic realm of Da'at.

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The expanded version Vengeance, alongside having a larger roster of demons and a new storyline route, adds new gameplay elements.[5] Rest spots called Demon Haunts allow the Nahobino to speak with demons in their party, with some offering side quests and boosting the Nahobino's statistics.[6][7] Traversal across Da'at is expanded with Magatsu Rails, grind rails connecting different areas or leading to secret locations with enemies and collectables.[5][7] Demon navigators can be used to hunt for items outside of story sequences.[6] Consecutive battles can be triggered if other demon groups are near an attacked enemy. Human characters can now join as party members in combat, having an assigned demon that dictates their abilities and strengths. If certain demons are held by the player, a special attack combining their powers can be used on enemies.[6][8] There is also the ability to save progress anywhere in the environment, and trigger an overhead view of areas to help with navigation.[7]

Development

Shin Megami Tensei V began development prior to 2017 at Megami Tensei developer Atlus.[9]

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Music

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Release

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Localization of the game ran parallel to the game's writing and development, which lead editor John Moralis called both positive due to the need to closely communicate with the team, and challenging due to needing to rewrite or scrap lines. Localizing demon conversations, which was a large task, was split up with different writers assigned different demon groups so there could be consistent running gags between different demons. Translating the main story was a collaborative effort, with regular staff communication to ensure everyone knew how different characters had to talk.[21] Casey Mongillo, who voiced the protagonist in English, deliberately kept his delivery "fairly neutral" while allowing for tonal variation. Due to the protagonist's silent role in-story, Mongillo had no idea what the game's story was. Describing his delivery, Aogami's voice actor Daman Mills described the character as initially "robotic" without being emotionless, and growing audibly attached to the protagonist over time.[22]

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On June 13, the original version and its DLC were delisted from digital stores in anticipation of the release of Vengeance.[24]

Vengeance

Following the success of Shin Megami Tensei V, the team wanted to expand the title and series onto other platforms, taking criticism of the original into account.[25] This expanded version, Shin Megami Tensei V: Vengeance, was developed for Switch, PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S.[26] Takata and Komori returned respectively as producer and director,[27] while Doi returned as character and demon designer.[28] Gameplay focused on refining and rebalancing existing elements, such as improving navigation, adding new difficulty levels, adjusting items and demon behaviors, rebalancing level scaling to be fairer to lower-level parties, and adding new gameplay elements.[25][28]

The new narrative borrowed from a backstory element of an ancient battle between the "Horned God" and the "Serpent" which was part of the overarching scenario but never touched on in-game. While the original narrative used the perspective of the Horned God, the new one would focus on the Serpent. This story decision influenced the overarching theme of vengeance by an oppressed group, and which demons would be added to the new version. In addition to the new campaign, the team added further dialogue and quests to the original to flesh out the cast, which had seen criticism by players for a lack of depth. Doi returned to design Yoko, who was planned for the original release but dropped to focus on the other characters.[28] Yoko as a character was intended as a "heroine of chaos" to contrast against Tao.[27] Doi also proposed the presence and designs of the Qadištu, drawing on one interpretation of the word as representing an oppressed minority and choosing demons who were associated with ruin and temptation.[28]

Kozuka returned to create new music for Vengeance, estimating that the music had been increased by 80% counting the new tracks for the Vengeance storyline and other additions, including twenty new battle themes. Kozuka described the new scenario's music as "dark and a bit bewitching", stating that he and Atlus Sound Team remained conscious during development about incorporating the new tracks while maintaining the pre-established musical tone.[27] A soundtrack album was released on June 14.[29]

After being leaked during 2023 and 2024,[30][31] Vengeance was officially announced February 2024.[26] Initially announced for a worldwide release on June 21, 2024, it was later moved up to June 14.[32] Vengeance includes all the original version's DLC, and two new pieces of DLC featuring two demons: Dagda from Shin Megami Tensei IV: Apocalypse, and new demon Konohana Sakuya.[26] Switch save data cannot be transferred between the original and Vengeance, but having save data from the original allows players to transfer three demons in the Vengeance compendium.[33] Promotional materials included a themed bottle of sake in Japan,[34] and a promotional video featuring the heavy metal band Slipknot.[35]

Reception

Shin Megami Tensei V received "generally favorable reviews" according to review aggregate website Metacritic, earning a score of 84 out of 100 based on 103 journalist reviews.[36]

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Sales

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Notes

  1. ^ Japanese: 真・女神転生V, "True Goddess Reincarnation V"

References

  1. ^ 「真・女神転生V」プレイレポート。崩壊した東京を舞台としたナンバリング最新作は,“伝統”を守りつつ挑戦的な要素が追加された意欲作. 4Gamer.net (in Japanese). 2021-11-08. Archived from the original on 2021-11-11.
  2. ^ a b c Kemps, Heidi (4 November 2021). "Shin Megami Tensei V Review - The End of The World As We Know It (And I Feel Fine)". GameSpot. Archived from the original on 4 November 2021. Retrieved 4 November 2021.
  3. ^ a b c Hafer, Leana (4 November 2021). "Shin Megami Tensei V Review". IGN. Archived from the original on 4 November 2021. Retrieved 4 November 2021.
  4. ^ a b c Vogel, Mitch (4 November 2021). "Shin Megami Tensei V Review (Switch)". Nintendo Life. Archived from the original on 4 November 2021. Retrieved 4 November 2021.
  5. ^ a b Reynolds, Ollie (2024-04-30). "Hands On: Shin Megami Tensei V: Vengeance Is More Of The Glorious, Unhinged Same". Nintendo Life. Archived from the original on 2024-06-01.
  6. ^ a b c d Kemps, Heidi (June 14, 2024). "Shin Megami Tensei V: Vengeance Review - Losing My Religion". GameSpot. Archived from the original on 2024-06-14.
  7. ^ a b c d Higham, Michael (June 14, 2024). "Shin Megami Tensei V: Vengeance Review". IGN. Archived from the original on 2024-06-17.
  8. ^ Torres, Josh (May 10, 2024). "Atlus lists 50 Additional Features and Adjustments in the Complete Guide trailer for Shin Megami Tensei V: Vengeance". RPG Site. Archived from the original on 2024-05-12.
  9. ^ a b 【インタビュー】5年ぶりの新作でUI開発フローを一新! デザイナーとプログラマーの分業を実現した『真・女神転生V』 (in Japanese). OPTPiX SpriteStudio. April 15, 2022. Archived from the original on April 15, 2022.
  10. ^ 完全新作『真・女神転生V』の“メガテンらしさ”はどうなるのか? プロデューサー・山井一千氏が語る、開発の本格化と“成功祈願”に込めた思い. Famitsu (in Japanese). February 23, 2018. Archived from the original on February 23, 2018.
  11. ^ a b 真・女神転生V. Famitsu (in Japanese). No. 1716. Kadokawa Game Linkage. August 26, 2021. pp. 48–56. Translations
  12. ^ 真・女神転生V. Famitsu (in Japanese). No. 1721. Kadokawa Game Linkage. September 30, 2021. pp. 26–31. Translation
  13. ^ Epps, DeAngelo (January 11, 2022). "Shin Megami Tensei V's demon designer explains what goes into making monsters". Digital Trends. Archived from the original on 2022-01-11.
  14. ^ Stenbuck, Kite (October 28, 2017). "Read what Kazuyuki Yamai is aiming to create in Shin Megami Tensei V - Full Famitsu Translation". RPG Site. Archived from the original on February 27, 2024.
  15. ^ 「真・女神転生V」の成功祈願に参列。プロデューサーの山井一千氏に,通称"お払い"で知られる恒例行事とナンバリング最新作について聞いた. 4Gamer.net (in Japanese). 2018-02-19. Archived from the original on 2018-02-19. Retrieved 2018-02-19.
  16. ^ "2022.3.18 Report: Shin Megami Tensei". Sega. March 18, 2022. Archived from the original on June 14, 2024.
  17. ^ Kozuka, Ryota; Konishi, Toshiki (March 30, 2022). Shin Megami Tensei V Original Soundtrack (booklet) (in Japanese). Atlus; Mastard Records. LNCM-1377~81.
  18. ^ https://mastardrecords.com/artist/megaten/discography/post-146
  19. ^ Frank, Allegra (2017-01-12). "Shin Megami Tensei is headed to Nintendo Switch". Polygon. Archived from the original on 2017-12-01. Retrieved 2018-01-27.
  20. ^ Romano, Sal (2019-04-04). "Atlus brand manager discusses Joker in Super Smash Bros. Ultimate, potential of Persona 3 and 4 remasters, more". Gematsu. Archived from the original on 2019-04-05. Retrieved 2019-04-05.
  21. ^ Lada, Jenny (2021-12-27). "Interview: Looking at the SMT V Characters and Demons Localization Process". Siliconera. Archived from the original on 2021-12-27.
  22. ^ Galizio, James (2023-06-30). "Shin Megami Tensei 30th Anniversary Interview - A chat with English Voice Actors for the series". RPG Site. Archived from the original on 2023-07-02.
  23. ^ https://www.4gamer.net/games/368/G036838/20211126035/
  24. ^ Hagues, Alana (May 13, 2024). "Atlus To Delist Shin Megami Tensei V & All DLC From Switch eShop". Nintendo Life. Archived from the original on 2024-05-13. Retrieved May 13, 2024.
  25. ^ a b Ramsey, Robert (June 5, 2024). "Interview: Why SMT 5: Vengeance Devs Decided to Revisit the RPG and Bring It to PS5, PS4 Players". Push Square. Archived from the original on June 5, 2024.
  26. ^ a b c Romano, Sal (February 21, 2024). "Shin Megami Tensei V: Vengeance announced for PS5, Xbox Series, PS4, Xbox One, Switch, and PC". Gematsu. Retrieved February 25, 2024.
  27. ^ a b c Higham, Michael (April 24, 2024). "Shin Megami Tensei V Is Getting The Royal Treatment In Vengeance". GameSpot. Archived from the original on 2024-05-07.
  28. ^ a b c d 新作特輝 - 真・女神転生V Vengeance. Famitsu (in Japanese). No. 1839. Kadokawa Game Linkage. February 24, 2024. pp. 88–96. Translation
  29. ^ 『真・女神転生Ⅴ Vengeance』のオリジナル・サウンドトラックが2024年6月14日に発売決定! 本日より予約受付も開始! (in Japanese). Atlus. 2024-04-05. Archived from the original on 2024-04-05.
  30. ^ Romano, Sal (June 19, 2023). "Rumor: Shin Megami Tensei V 'Complete Edition' announcement teased by notable Chinese leaker". Gematsu. Archived from the original on 2023-06-20.
  31. ^ Yang, George (February 20, 2024). "A Complete Version Of Shin Megami Tensei 5 Could Be Coming". GameSpot. Archived from the original on 2024-02-20.
  32. ^ Romano, Sal (March 20, 2024). "Shin Megami Tensei V: Vengeance release date moved up to June 14; characters, demons, and systems detailed". Gematsu. Retrieved March 21, 2024.
  33. ^ Dinsdale, Ryan (February 22, 2024). "Shin Megami Tensei 5: Vengeance Confirmed for PlayStation, Xbox, and PC in Atlus Deep Dive". IGN. Retrieved February 25, 2024.
  34. ^ 『真・女神転生V Vengeance』日本酒“純米吟醸 直毘神・宵”が6月13日予約開始。岩手県遠野市の上閉伊酒造とコラボレーション. Famitsu (in Japanese). 2024-06-14. Archived from the original on 2024-06-13.
  35. ^ Tai, Anita (2024-06-13). "Shin Megami Tensei V: Vengeance Game Collaborates with Slipknot in New Video". Anime News Network. Archived from the original on 2024-06-16.
  36. ^ a b "Shin Megami Tensei V for Switch Reviews". Metacritic. Archived from the original on November 18, 2021. Retrieved February 1, 2022.
  37. ^ a b Patterson, Mollie (4 November 2021). "Shin Megami Tensei V review". Electronic Gaming Monthly (EGM). Archived from the original on December 17, 2021. Retrieved 17 December 2021.
  38. ^ a b "真・女神転生V(Switch)のレビュー・評価・感想情報". Famitsu (in Japanese). Kadokawa Game Linkage. Archived from the original on November 7, 2021. Retrieved 2021-11-07.
  39. ^ a b Wallace, Kimberley. "Shin Megami Tensei V Review – Beauty In An Unforgiving World". Game Informer. Archived from the original on November 12, 2021. Retrieved 2021-11-12.
  40. ^ a b Theriault, Donald (4 November 2021). "Shin Megami Tensei V (Switch) Review". Nintendo World Report. Archived from the original on 4 November 2021. Retrieved 4 November 2021.
  41. ^ (PS5/NWS/PS4/XBOX) 真・女神転生V Vengeance. Famitsu (in Japanese). No. 1852. Kadokawa Game Linkage. June 6, 2024.
  42. ^ White, Lucas (June 12, 2024). "Shin Megami Tensei V: Vengeance Review". Game Informer. Archived from the original on 2024-06-12.
  43. ^ Vogel, Mitch (June 12, 2024). "Shin Megami Tensei V: Vengeance Review". Nintendo Life. Archived from the original on 2024-06-17.
  44. ^ Theriault, Donald (June 12, 2024). "Shin Megami Tensei V: Vengeance (Switch) Review". Nintendo World Report. Archived from the original on 2024-06-13.
  45. ^ Madnani, Mikhail (June 12, 2024). "Shin Megami Tensei V: Vengeance Steam Deck PC Review – The Ultimate Version of a Fantastic RPG". Touch Arcade. Archived from the original on 2024-06-18.
  46. ^ https://www.nintendoworldreport.com/news/59142/nintendo-sales-panic-november-2021-us-npd-group-results
  47. ^ https://www.gematsu.com/2024/06/famitsu-sales-6-10-24-6-16-24