User:Praemonitus/Draft
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This is not a Wikipedia article: This is a workpage, a collection of material and work in progress that may or may not be incorporated into an article. It should not necessarily be considered factual or authoritative. |
3D texturing tools, or 3D painting tools, are digital software packages that can be used to apply textures to a three dimensional polygon mesh. This projection of a flat texture onto a mesh is accomplished using UV mapping. Examples of these tools include Adobe Substance Painter, ArmorPaint, PaintCube, and Quixel Mixer. These painting capabilities can be integrated into 3D modeling software packages, such as 3D-Coat, Autodesk Mudbox, Blender, CrackArt, Mari, and ZBrush.
- Physically based rendering
- Distressed materials
- 3D reconstruction
Further reading
- Dischler, J. M.; Ghazanfarpour, D. (February 2001), "A survey of 3D texturing", Computers & Graphics, 25 (1): 135–151, doi:10.1016/S0097-8493(00)00113-8.
- Weinhaus, Frederick M.; Devarajan, Venkat (December 1, 1997), "Texture mapping 3D models of real-world scenes", ACM Computing Surveys, 29 (4): 325–365, doi:10.1145/267580.267583.
- Waechter, Michael; et al. (2014), Fleet, D.; Pajdla, T.; Schiele, B.; Tuytelaars, T. (eds.), "Let There Be Color! Large-Scale Texturing of 3D Reconstructions", European Conference on Computer Vision, Lecture Notes in Computer Science, vol. 8693, Springer, Cham, doi:10.1007/978-3-319-10602-1_54, ISBN 978-3-319-10602-1.