Swoop (video game)
Swoop | |
---|---|
![]() Acorn Electron cassette cover | |
Publisher(s) | Micro Power |
Programmer(s) | David Elliot[1] |
Platform(s) | BBC Micro, Acorn Electron, Commodore 64 |
Release | 1983: BBC, Electron 1984: C64 |
Genre(s) | Fixed shooter |
Mode(s) | Single-player |
Swoop is a clone of Namco's Galaxian programmed by David Elliot for the BBC Micro and published in the UK by Micro Power. It was ported to the Acorn Electron the game's launch in 1983 and the Commodore 64 in 1984.[1]
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/1/15/Swoop%2C_Micro_Power_-_in-game_screenshot_%28BBC_Micro%29.png/220px-Swoop%2C_Micro_Power_-_in-game_screenshot_%28BBC_Micro%29.png)
The invading aliens take the form of wing-flapping Birdmen. Swoop differs from other Galaxian clones in that the Birdmen will lay explosive eggs if they successfully reach the bottom of the screen. If the eggs are touched by the player's laser base then a life is lost, so they effectively confine the movement of the laser base until they disappear after some pre-set time.
There are a total of eight levels (called "phases" in the cassette inlay instructions), each successively more difficult than the last. The most difficult level has a total of two Birdmen and eight missiles raining down on the player simultaneously.
References
External links
- Articles with short description
- Short description is different from Wikidata
- Articles using Infobox video game using locally defined parameters
- Articles using Wikidata infoboxes with locally defined images
- 1983 video games
- BBC Micro and Acorn Electron games
- Commodore 64 games
- Fixed shooters
- Micro Power games
- Single-player video games
- Video game clones
- Video games developed in the United Kingdom
- All stub articles
- Computer game stubs