Simulation & Gaming
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Discipline | Computer simulation, gaming |
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Language | English |
Edited by | Toshiko Kikkawa, Marlies P. Schijven |
Publication details | |
History | 1970-present |
Publisher | |
Frequency | Bimonthly |
Standard abbreviations | |
ISO 4 | Simul. Gaming |
Indexing | |
ISSN | 1046-8781 (print) 1552-826X (web) |
LCCN | 90640929 |
OCLC no. | 41552194 |
Links | |
Simulation and Gaming: An Interdisciplinary Journal of Theory, Practice and Research,[1] is a bimonthly peer-reviewed scientific journal that covers the field of computer simulation and gaming, including virtual reality, serious games and educational games. The editors-in-chief are Toshiko Kikkawa and Marlies P. Schijven.[2] It was established in 1970 and is published by SAGE Publications.[1]
Abstracting and indexing
The journal is abstracted and indexed in:
References
- ^ a b "Journal Description". Simulation & Gaming. SAGE. Retrieved 15 February 2022.
- ^ "Editorial Board". Simulation & Gaming. SAGE. Retrieved 15 February 2022.
External links
Categories:
- Articles lacking reliable references from February 2022
- All articles lacking reliable references
- Articles needing additional references from February 2022
- All articles needing additional references
- Articles with multiple maintenance issues
- Articles with short description
- Short description is different from Wikidata
- Bimonthly journals (infobox)
- SAGE Publishing academic journals
- English-language journals
- Computer science journals
- Bimonthly journals
- Academic journals established in 1970