Grand Prix Simulator
This article needs additional citations for verification. (September 2009) |
Grand Prix Simulator | |
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Developer(s) | Codemasters |
Publisher(s) | Codemasters |
Designer(s) | The Oliver Twins |
Artist(s) | Mervin James |
Composer(s) | David Whittaker Allister Brimble (Amiga)[3] |
Platform(s) | Amstrad CPC, Atari 8-bit, Commodore 64, ZX Spectrum |
Release | Amstrad CPC[1]
|
Genre(s) | Racing |
Mode(s) | Single-player, 2 players |
Grand Prix Simulator is a racing game developed by The Oliver Twins and published by Codemasters for the ZX Spectrum, Amstrad CPC, Commodore 64, and Atari 8-bit computers. The ZX Spectrum conversion was done by Serge Dosang.[4][5][6] The game was endorsed by Ayrton Senna's 1986 Formula One teammate Johnny Dumfries.[7]
A sequel, Grand Prix Simulator II, was released in 1988 for the same platforms.[8]
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/7/70/Grand_Prix_Simulator_Atari_8-bit_PAL_screenshot.png/220px-Grand_Prix_Simulator_Atari_8-bit_PAL_screenshot.png)
The game is designed so that the player is looking down on the track from an overhead view, similar to arcade games such as Badlands or Super Off Road. The player controls one car on the track, while the computer controls the other. Each race is three laps around the track. If the player wins a race, they progress to the next track. The game is over when the player loses a race or crashes.
Points are earned for winning a race and extra points are given for picking up bonus items that appear on the track. Oil spots can also appear on the track that, if driven over, cause the player's car to spin, losing time.
The game can also be played competitively by two players.
Reception
Publication | Score |
---|---|
Crash | 42% |
Sinclair User | 8/10 |
Your Sinclair | 7/10 |
Amstrad Computer User | 19/20 |
Grand Prix Simulator was rated an average of 19/20 in Amstrad Computer User magazine,[9] 7 out of 10 by Your Sinclair[10] and, across all platforms, sold over a quarter of a million copies.[11]
References
- ^ "Release Information for Amstrad CPC".
- ^ "Release Information for Commodore 64".
- ^ "Allister Brimble - Portfolio" (PDF). Archived from the original (PDF) on 11 December 2017. Retrieved 10 December 2017.
- ^ "Grand Prix Simulator - World of Spectrum". www.worldofspectrum.org. Retrieved 11 December 2017.
- ^ Grand Prix Simulator on www.lemon64.com
- ^ Dillon, Tong (October 1987). "GrandPrix Simulator review". Sinclair User (67): 86–87.
- ^ "Spectrum version cover art". meulie.net. Retrieved 11 December 2017.
- ^ Grand Prix Simulator II Archived 2010-01-13 at the Wayback Machine on OliverTwins.com
- ^ "Amstrad Computer User review". olivertwins.com. Retrieved 2 April 2022.
- ^ "Your Sinclair review". worldofspectrum.org. Retrieved 11 December 2017.
- ^ Grand Prix Simulator Archived 2010-01-13 at the Wayback Machine on OliverTwins.com
External links
- Grand Prix Simulator at Atari Mania
- Grand Prix Simulator at Lemon 64
- Grand Prix Simulator at Spectrum Computing
- Grand Prix Simulator at olivertwins.com
- Webarchive template wayback links
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- Articles using Infobox video game using locally defined parameters
- Articles using Wikidata infoboxes with locally defined images
- Articles using Video game reviews template in single platform mode
- 1987 video games
- Amstrad CPC games
- Atari 8-bit computer games
- Codemasters games
- Commodore 64 games
- Formula One video games
- Video games scored by Allister Brimble
- Video games scored by David Whittaker
- ZX Spectrum games
- Video games developed in the United Kingdom
- Multiplayer and single-player video games