Draft:Video games in Africa

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  • Comment: WP:INDISCRIMINATE applies here. The History section on here appears particularly egregious, should be significantly shortened instead of being a list of any video game of note being published on the continent.
    I would suggest splitting this up into additional drafts of the individual companies. Or find sourcing about the industry as a whole, instead of single companies at a time.
    This could use significant restructuring and cutting, perhaps. And portions of it could be made into some kind of MOS:LIST Bluethricecreamman (talk) 02:35, 16 July 2024 (UTC)


Video games in Africa is a sector that emerged from 1994, when the first independent studio in Africa, Celestial Games, established to South Africa. The sector then developed slowly with the establishment of Ubisoft in Casablanca, Morocco in 1998 and the creation of local companies such as Madiba Olivier, creator of Aurion: The Legacy of the Kori-Odan, by Wesley Kirinya who designs the first African 3D independent game, Adventures of Nyangi.[1] · [2] · [3] · [4] or the Malagasy studio Lomay, creator of the racing game Gazkar[5]. The first initiatives and the democratisation of smartphones and internet access then allow new projects to see the day[6].

History

The history of the video game industry on the African continent began in 1996 with the release on DOS by Celestial Games, the first African video game studio, of Toxic Bunny, the first African video game. This platformer puts the player in the shoes of Toxic, a mutant rabbit who seeks to find the person responsible for the chaos on Earth[7] · [8].

Media and events

The city of Johannesburg, South Africa, hosts an annual video game fair called « rAge »[7].

There is only one magazine dedicated to video games and new technologies on the continent, NAG online (New Age Gaming online)[7].

Industry

The few African publishers face piracy, financing and distribution difficulties, as well as a lack of competent personnel[7]. Some games have nevertheless benefited from public support such as Aurion: The Legacy of the Kori-Odan, the game of the Cameroonian studio Kiro'o Games, which received the sponsorship of the Ministry of Arts and Culture of Cameroon[7].

In 2012, South Africa led the African video game economy, with a total turnover of 1.7 billion rand, and 3.5 million players, twice the turnover of music[9].

In the 2017 ranking of the world’s top 100 video game consumers in terms of income, Africa is represented by only 7 countries: Egypt (41), Nigeria (45), South Africa (54), Algeria (57), Morocco (59), Kenya (87) and Tunisia (89)[10].

Practice and training

The practice of video games in Africa is quite singular since on the continent, at least in sub-Saharan Africa, it is practiced almost exclusively in specialized rooms, and on some targeted games only, because of the lack of domestic material[7].

In West Africa and Equatorial Africa, the market is smaller, there are very rarely game consoles, development was mainly oriented in the 2010s in the field of games on smartphones[11].

Jjiguene Tech Hub, an association of thirty volunteers (2015) founded in 2012 by Marième Jamme and training in computer science in Sénégal[12]

A campus to train students in video game professions was created by Ubisoft near its Casablanca studio but was closed a year and a half later.[7]

References

  1. ^ "Wesley Kirinya, (Founder, Lead Developer Gwimgrafx Studios Limited)". African Global Networks.
  2. ^ "Adventures of Nyangi". Timbuktu Chronicles.
  3. ^ "Gaming industry hits high points". pd.co.ke. 25 July 2019. Archived from the original on 2024-05-26.
  4. ^ " Kenya Games Industry". Polygon. 3 July 2013..
  5. ^ "«Gazkar»: 1er jeu de voitures 100% malgache". RFI. 28 July 2017.
  6. ^ "Afrique numérique ; quand les jeux vidéo décollent". cpafrique.fr. 4 April 2023.
  7. ^ a b c d e f g Léo Pajon (9 December 2015). "Jeux vidéo : la percée du made in Africa". jeuneafrique.com.
  8. ^ "Toxic Bunny sur MobyGames". MobyGames.
  9. ^ "Video gaming tops R1.7 billion". Bizcommunity. Retrieved 2012-06-01.
  10. ^ "Top 100 Countries by Game Revenues". Newzoo. December 2017. Retrieved 2018-05-07.
  11. ^ rédaction de jeuvidéo.com. "Regard sur le jeu vidéo africain". Jeu video.com. Retrieved 5 April 2013.
  12. ^ "Jjiguene Tech Hub forme les codeuses sénégalaises de demain". lemonde.fr. 12 May 2015. Archived from the original on 2016-08-15.

Appendices

Bibliography

Related articles

Video games